![]() ![]() It creates pollution, which lowers desirability (though not to the point of really hurting your commercial demand) and is especially hurtful to residential and industrial desirability. However, traffic is obviously not that good. Also, your city will not be rich enough for a fully efficient mass transit system that relieves the traffic-crowded streets while still bringing in the number of customers, so its important to actually ignore your bad traffic indicators while you are raising money and a stable budget in your city. While you must still control and pay for garbage removal, fire coverage, and other such desirability factors, a very large portion of commercial desirability can be attributed to the amount of traffic in the surrounding streets. For one thing, a high amount of traffic along your streets presents a desirable area for all types of commercial. To start with, it is important to understand that traffic is not all that bad. Keep in mind this will happen with whatever type of city grid you use, whether its a realistic layout or a auto-zone block by block gird, so buckle down and be prepared for bad traffic and inevitable mass transit when it comes. If you notice in your road layout of preference that traffic is increasing, as well as pollution, and sims are complaining, odds are you need to consider other transportation initiatives. If you've planned your city grid and have laid or know how you will lay all your roads and streets, you're ready to grow and expand, and, sooner or later, consider mass transit. Although the new feature of region play presents a new factor in commutes and commerce, these basic guidelines will allow for a smooth and efficient system of mass transit, automobile traffic, and large capacity buildings like seaports and airports. In SimCity 4, transportation of sims and freight has remained a relatively simple concept. ![]()
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